Eeee, Ib is an awesome game so far. Disregarding having to restart the entire thingfour timesbecause the video in the red room was broken and erased all my saves, I would highly recommend it!
(Having problems with the moving storybook breaking your game and telling you “no such interface supported”? Copy the “Map 0028” file located under “Video Patch” and place it with the other Maps. It will replace another file of the same name. If it works, the text will say something along the lines of “There’s a loose book. Push it?”)
In other news, I got a metric fuckton of beads from someone who used to bead but got bored with it. This is some nicestuff. :o I’ve had to resort everything and I have to separate a bazillion seed beads, though.

Isis’s outfit is a moderately edited version of this Polyvore I made. 8] Vaine’s is just a general mandarin-collar dress. -shrug-
Isis’s hair was WAY easier than I anticipated. Used this as reference. Maybe the smallness helped. But, wow, not used to having to do hairlines. :|
Bases are, of course, from zipple.
I suspect it’s a knock-off of Hannah Zakari ’s barbie jewelry.
fyeahbjdmods:
I feel like this is relivant somehow, even if it’s probably not….
We’ll file this baby under the ‘Inspiration’ tag.* Discovered on weheartit.com, if anyone knows the source artist please let us know.
This is three outfits of one of my characters, Jocaste.
I based them off of a few polyvores I made. I’d link them, but apparently tumblr isn’t willing to let me.
Click through for the base, which is by zipple and I am in love with it.
Jocaste is a third generation vampire and is constantly hunting for her soulmate—she feels as though she is the only one in her coven that does not have one. In the process, she started keeping track of her dates in a hotel ledger. There are a lot, is my point.
Jocaste and her younger uncle, Zeus, have a habit of getting into hijinks together. The two of them are the ones that drag the rest of the coven into the present. Without them, the rest would be completely content to stay in their castle/mansion/generally big old house and ignore the rest of the world. Out of all my characters, I probably empathize with her the most; she feels as though she’s missing something that everyone else has, and doesn’t really know how to find whatever it is that makes everyone else happy. :/ Also, she’s snarky! I like being snarky.
I suppose I should start off with a bit of my writing ability. This is just the descriptive essay I did for English, but until I actually put up rp-relvant things, this should suffice.
A new trend in games is to make them into massive non-linear experiences, versus the usual linear story progression. There is one game company that stands out as the masters of this; Bethesda. Their game, Fallout 3, thoroughly swept me away into a glorious post-apocalyptic world where everything and everyone is fighting tooth and nail to simply survive.
The year is 2277, two hundred years after the nuclear apocalypse that devastated the game’s world. You play as the child of a scientist in Vault 101, an underground structure in Washington, D.C. built to protect up to 1,000 people from the war looming on the horizon. When your father suddenly and mysteriously disappears and the Overseer of the vault you call home demands you be brought in for questioning, you escape into the desolate ruins of D.C, now known as the ‘Capital Wastes’.
Wasteland is an adequate description of the surface world, for as you look down from the small cliff you emerge on, the world is barren of life. Nearby trees are dead husks, and the only hint of green in sight is in the sky. An abandoned road winds into what once must have been just a sleepy little town. However, most of the land is just dry dirt and boulders. Looking further out, you can see that the remains of the buildings are crumbling and rusted for at best, grim skeletons of an era long since past at worst. The Washington monument stands, abandoned, far on the horizon. There is so much of the frame exposed that there is more of it visible than there is of the outer shell.
As you cautiously edge your way down the cliff, the soundtrack is fairly quiet; wind-like noises are the most dominant feature. The rusted 10mm clutched in your hand and the flimsy Vault Tec suit on your back are your only protection against the yet unknown terrors of the Wastes.
From there, the game lets you settle into its world. As I mentioned before, this is a staggeringly massive game; even if you focus solely on the main quests, there is a good 10-12 hours worth of content. With the plethora side quests, collectables, achievements, and exploration the game can devour your time. Then you get into the downloadable content, which are many additional quests and several entirely new maps…
To summarize—Fallout 3 is an incredibly atmospheric game with a grim story of humans willing to do horrible things to cope with the nightmarish world they live in. But, let’s say that things such as narrative and world-building simply do not pique your fancy. Well, then you can always just enjoy shooting miniaturenuclear missiles at two-story tall yellow monsters. I certainly do.
It turns out I’ve logged ninety-one and a half hours on this game, and I haven’t even done The Pitt or Mothership Zetta.
Oh, and I fibbed; I don’t use the rocket launcher. I’m too much of a hoarder to use something that useful on anything less than a crazy powerful monster, but then I don’t carry the weapon around.
P.S.- Fuck reavers.
So, I’m Limesy. I do creative stuff mostly; I write/roleplay, draw, do pixel dolls, and occasionally make jewelry. I’m sixteen, doing an online charter school, have had Juvenile Rheumatoid Arthritis for about seven years (it’s in remission, though), have had fibromyalgia for about two years, and gluten/milk intolerant.
I plan to roleplay here, mostly. :| We shall see how well that goes, since I am distinctly..’off the horse’.
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